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About "The DSP Dimension"

Hi folks, welcome to the DSP Dimension, my personal collection of tutorials and source code. My name is Stephan Bernsee (some of you might remember me as Stephan Sprenger from the lonely days before I got married :-) ). I'm primarily involved in commercial software development in the signal processing business but I'm also having a part time commitment to DSP education with courses mainly for students and software developers confronted with the task of developing DSP/audio processing systems. Besides that, I'm writing articles on DSP for some magazines from time to time.

So what's this site all about. Basically, I think that I have collected a fair amount of material during the last years that may be worth sharing on the internet to people who are interested in learning the concepts of DSP. For those of you who did not come across this term yet: "DSP" stands for "Digital Signal Processing" and describes the science that tries to analyze, generate and manipulate measured real world signals with the help of a digital computer. These signals can be anything that is a collection of numbers, or measurements, most commonly used include images, audio (such as digitally recorded speech and music) and medical and seismic data. Being involved in education related to specifically audio signal processing anyway, I see no reason why I shouldn't make some of the stuff I use in my courses available to the public here.

Again, what's this site all about. This site is dedicated to outlining some DSP concepts that are commonly underrepresented elsewhere, with a main focus on music/audio applications. Most other sites of this kind focus on audio DSP applications that deal with common tasks, such as filter design, adaptive filtering, the basics of discrete time sampling, encoding/compression of data, aliasing, Fourier transform theory and related things. This is mainly due to the fact that these are the tools frequently needed by DSP people.This site will not cover them at all (er, almost), since I personally believe there are enough good descriptions of these topics on the web and in the books and I won't waste the small amount of time I have on repeating them here. Instead, this site will assume you are already familiar with (or at least willing to learn) the basics and start at a reasonably high level. This does not mean that you won't understand anything if you're a DSP newbie, it simply means I won't discuss the usual mathematical justifications for doing the things the way I do them, especially with regard to mathematical constraints such as the causality of realtime systems and things like error estimation in bandlimited systems that are discretely and uniformly sampled. Usually, in practice you will sometimes require them, so you should make yourself familiar with the concepts at some time. However, for now, these issues are not required.

One exception to this is my "DFT Explained" article. In this article, I will explain the most important properties and the most frequently asked questions about the Discrete Fourier Transform, in simple terms. I do this because I feel that this topic is one of the commonly misunderstood ones, and I have not found any really satisfactory in-depth explanation of this on the web yet.

You will find that from time to time I will need to discuss some maths, but I'll do my best to keep it as simple as possible and try to do it in a way that does not clutter the actual content too much. Instead, I will try to focus on intuitively describing and implementing the things I belabor, and provide short segments of code that are platform independent and can be used as 'black boxes' to visualize the processes and results.

Besides my own work, you will find hopefully useful links to other interesting and related sites here, as well as some free applications I developed during the last few years in my spare time. I will also provide some source code snippets for some of the applications, which are taken from my upcoming book (I will announce it officially here when I get it done). Please see the legal information and notices as well as the terms of use for the code and applications on the pages where they are provided.

Being my homepage, this site will also have some personal information on myself, my interests, hobbies and other (un)related stuff.

 

Important Legal Issues

Please note that all content provided on this web site is mostly for educational purposes, which means that I neither take any responsibility as to the correctness of the references and source code nor do I make any representation as to its usefulness or fitness for a particular purpose. You, the reader, are taking the full responsibility for the use of the material. All source code examples have been authored by myself, and I did my best to check that they are not conflicting with the rights of any other parties. I do not get paid for maintaining this site or providing the content, and I do not guarantee that through the use of the software and source code examples provided on this site in a commercial software you do not infringe on any patent or other means of intellectual property protection of a 3rd party company except where explicitly stated. All examples provided are copyrighted material created by myself and are therefore subject to all applicable copyright regulations in your country. They may not be reproduced or otherwise used in any context without my prior written consent. Whenever I need to reference to code written by other authors, I do my best to cite the references correctly or provide links to their web site. I will not reproduce any code written by others on this site without their explicit consent. Make sure you read the disclaimer before using the content provided on this web site.


Last change: 04.10.2006, ©2005-2006 S. M. Bernsee, all rights reserved. Content subject to change without notice. Content provided 'as is', see disclaimer.

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